Active Outline
General Information
- Course ID (CB01A and CB01B)
- ARTS D056.
- Course Title (CB02)
- Graphic Design: UI Prototyping and Digital Publishing
- Course Credit Status
- Credit - Degree Applicable
- Effective Term
- Fall 2024
- Course Description
- This course is an analysis and interpretation of the elements and principles of design as applied to the practice of user interface design and digital publishing. The design process as it relates to the use of the computer to create type, image, and layout in digital user interface design will be emphasized. The primary software presented is Adobe XD. Other programs used are Adobe Photoshop and Adobe Illustrator.
- Faculty Requirements
- Discipline 1
- [Art]
- FSA
- [FHDA FSA - ART]
- Course Family
- Not Applicable
Course Justification
This course belongs on the A.A. degree in the Graphic Design CTE program. This course is CSU transferable. This course introduces the principles of layout and the organization of information as they relate to the field of graphic design visual communication.
Foothill Equivalency
- Does the course have a Foothill equivalent?
- No
- Foothill Course ID
Formerly Statement
Course Development Options
- Basic Skill Status (CB08)
- Course is not a basic skills course.
- Grade Options
- Letter Grade
- Pass/No Pass
- Repeat Limit
- 0
Transferability & Gen. Ed. Options
- Transferability
- Transferable to CSU only
Units and Hours
Summary
- Minimum Credit Units
- 4.0
- Maximum Credit Units
- 4.0
Weekly Student Hours
Type | In Class | Out of Class |
---|---|---|
Lecture Hours | 3.0 | 6.0 |
Laboratory Hours | 3.0 | 0.0 |
Course Student Hours
- Course Duration (Weeks)
- 12.0
- Hours per unit divisor
- 36.0
Course In-Class (Contact) Hours
- Lecture
- 36.0
- Laboratory
- 36.0
- Total
- 72.0
Course Out-of-Class Hours
- Lecture
- 72.0
- Laboratory
- 0.0
- NA
- 0.0
- Total
- 72.0
Prerequisite(s)
ARTS D053. or ARTS D054. or instructor approval
Corequisite(s)
Advisory(ies)
ARTS D055A
Limitation(s) on Enrollment
Entrance Skill(s)
General Course Statement(s)
Methods of Instruction
Lecture and visual aids
Discussion and problem solving performed in class
Quiz and examination review performed in class
Homework and extended projects
Laboratory discussion sessions and quizzes that evaluate the proceedings weekly laboratory exercises
Assignments
- Reading
- Class assignment handouts (4-6 projects) and tutorials
- Recommended texts and references
- Tutorials
- Formal Design Process
- UI Heuristics
- Low resolution prototyping
- Logo design theory
- Establish a design language
- XD File structure
- DPI
- Deliverables
- Wireframes
- Minimalism
- UI XD File Build
- Digital Mockups
- Responsive layouts
- Visual communication and story telling
- User Flow
- Skeuomorphism
- XD Styles
- XD Components
- Color schemes
- XD Interactive Prototyping
- Hands on projects
- Design and refine multiple website landing page prototypes.
- Design iconography which drives a user interface design.
- Design and refine phone or tablet-based application user interface prototype.
- Design a multi-screen user flow that provides a solution for a user.
- Discussions - Students will participate in class discussions and critiques pertaining to projects focusing on articulating and evaluating concepts visually, and creating with a high degree of craftsmanship.
Methods of Evaluation
- Participation in three to four projects, presented as an interactive digital prototype demonstrating proficiency in the student's ability to solve projects and produce original work, including the student's ability to solve projects with as much creativity and originality as possible through following the formal design process.
- Evaluation of student discussions and critiques pertaining to projects focusing on articulating concepts visually, and creating with a high degree of craftsmanship.
- Assess Lab activity - Students will demonstrate through practical application, techniques and skills associated with professional digital layout and digital publishing software.
- Exams or quizzes to evaluate comprehension and mastery of key terms and concepts discussed in lectures, related to digital prototyping and publishing.
- Evaluation of a final project that evaluates content designed in Adobe XD that integrates text, image, and user interaction.
Essential Student Materials/Essential College Facilities
Essential Student Materials:
- Cloud based storage account or thumb drive for storage
- #1 Technical drawing pen
- Pencil assortment: 2H, 2B, 4B
- 18" steel ruler and a Pica or Haberule
- Erasers, masking tape and assorted templates
- Black, fine and broad line marker
- Tracing paper pad and a layout bond pad
- Other materials may be required to complete specific projects
- Teleconferencing software
- Adobe Creative Cloud Software
- Internet Browser
- Adobe XD
- Adobe Indesign
- Adobe Illustrator
- Adobe Photoshop
- 30 station smart classroom
- Digital Drawing Tablets
- LaserWriter and inkjet printers
- Video projection monitor
- Digital camera
- Security storage cabinets
Examples of Primary Texts and References
Author | Title | Publisher | Date/Edition | ISBN |
---|---|---|---|---|
Brian Wood | Adobe XD Classroom in a Book | Macromedia Press | (2020 release) 1st Edition | ISBN-10 â : â 0136583806 ISBN-13 â : â 978-0136583806 |
Diana MacDonald | Practical UI Patterns for Design Systems: Fast-Track Interaction Design for a Seamless User Experience | Apress | 1st ed. edition (June 27, 2019) | ISBN-10 â : â 1484249372 ISBN-13 â : â 978-1484249376 |
William Lidwell , Kritina Holden, Jill Butler | Universal Principles of Design, Revised and Updated: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design | Rockport Publishers | 2nd Second Edition, Revised and Up ed. (January 1, 2010) | ISBN-10 â : â 1592535879 ISBN-13 â : â 978-1592535873 |
Design 360° | Interactive Design for Screen: 100 Graphic Design Solutions | Flamant | (April 15, 2019) | ISBN-10 â : â 8417084053 ISBN-13 â : â 978-8417084059 |
Examples of Supporting Texts and References
None.
Learning Outcomes and Objectives
Course Objectives
- Implement basic computer operation for user interface design and digital publishing.
- Prepare and produce user interface designs on the desktop (the art making process/laboratory exercises) e.g. XD, Photoshop, Illustrator.
- Construct graphics-based user interface content in Adobe XD that integrates graphical elements, text and images.
- Produce a body of work that displays an understanding of User Interface Design for Digital Publishing.
CSLOs
- Exhibit an understanding of the elements and principles of graphic design as applied to the practice of user interface design and digital publishing.
- Demonstrate an advanced understanding of the design process as it relates to the use of the computer to create typography and layout in user interface design and digital publishing.
Outline
- Implement basic computer operation for user interface design and digital publishing.
- Vocabulary of digital publishing terminology
- File and folder management
- Software alternatives
- Prepare and produce user interface designs on the desktop (the art making process/laboratory exercises) e.g. XD, Photoshop, Illustrator.
- Understanding the formal design process
- Thumbnail drawing and preliminary conceptual development
- Comprehensive analog illustrations and presentation techniques
- Low fidelity layout iterations
- Medium fidelity layout iterations
- Typography, images, and production considerations
- The grid and design systems for visual organization
- Construct graphics-based user interface content in Adobe XD that integrates graphical elements, text and images.
- Typographical visual communication
- Image sourcing for conceptual meaning
- Compositional formatting for user needs
- Iconography for form and function
- Layout design that provides solutions
- Produce a body of work that displays an understanding of User Interface Design for Digital Publishing.
- Multiple website landing page prototypes
- Phone or tablet-based user interface prototype
- Published interactive multi-screen user flow
Lab Topics
- Compile conceptual research.
- Compile visual research.
- Produce low fidelity User Interfaces prototypes.
- Produce medium fidelity User Interfaces prototypes.
- Produce high fidelity User Interfaces.
- Produce iconography.
- Produce user workflow.
- Publish user workflow.