Active Outline
General Information
- Course ID (CB01A and CB01B)
- F/TV D066A
- Course Title (CB02)
- Basic Techniques of Animation: Stop Motion
- Course Credit Status
- Credit - Degree Applicable
- Effective Term
- Fall 2021
- Course Description
- Techniques of three-dimensional stop-motion and non-cel animation, as applied to a variety of art media (puppet, clay, pixillation, shadow puppets and other under-camera art media). Principles of movement and timing, lighting and cinematography, and multiplane dimensionality, with application to both computer and traditional drawn animation.
- Faculty Requirements
- Course Family
- Not Applicable
Course Justification
This course teaches basic stop-motion animation techniques. This is a CSU transferable course and belongs on the Film/TV: Animation degree.
Foothill Equivalency
- Does the course have a Foothill equivalent?
- No
- Foothill Course ID
Formerly Statement
Course Development Options
- Basic Skill Status (CB08)
- Course is not a basic skills course.
- Grade Options
- Letter Grade
- Pass/No Pass
- Repeat Limit
- 0
Transferability & Gen. Ed. Options
- Transferability
- Transferable to CSU only
Units and Hours
Summary
- Minimum Credit Units
- 3.0
- Maximum Credit Units
- 3.0
Weekly Student Hours
Type | In Class | Out of Class |
---|---|---|
Lecture Hours | 2.5 | 5.0 |
Laboratory Hours | 1.5 | 0.0 |
Course Student Hours
- Course Duration (Weeks)
- 12.0
- Hours per unit divisor
- 36.0
Course In-Class (Contact) Hours
- Lecture
- 30.0
- Laboratory
- 18.0
- Total
- 48.0
Course Out-of-Class Hours
- Lecture
- 60.0
- Laboratory
- 0.0
- NA
- 0.0
- Total
- 60.0
Prerequisite(s)
Corequisite(s)
Advisory(ies)
Limitation(s) on Enrollment
Entrance Skill(s)
General Course Statement(s)
Methods of Instruction
Lecture and visual aids
Critique of student production work
Collaborative projects
Discussion of assigned reading
Discussion and problem solving performed in class
In-class exploration of Internet sites
Field observation and field trips
Guest speakers
Assignments
- Weekly production exercises with three-dimensional miniatures
- Experiments with non-cel, under-the-camera art media, individual or group
- Development of initial stages of a personal non-cel animation project
Methods of Evaluation
- Evaluate the student’s application of timing and movement principles in animating objects based on class lecture and demonstration.
- Evaluate the student’s application of non-cel, under-the-camera techniques based on class lecture and demonstration.
- Evaluate the student’s final project and its non-cell animation production techniques based on class lecture and demonstration.
Essential Student Materials/Essential College Facilities
Essential Student Materials:Â
- Materials for drawing, puppet and armature construction, sets and props, cutouts, shadow puppets and/or photo-motion as required by student's choice of projects
- Classroom with projection booth and 16mm film projector; VHS, DVD and laserdisc decks with video projector; drawing tables with animation discs and underlights; video pencil test camera and recorder; 16mm, 35mm or digital animation stand with moveable artwork compound; facilities for action analysis through single-frame projection of 16mm film, videotape or DVD
- Computers with pencil test, soundtrack reading and animatic construction software
Examples of Primary Texts and References
Author | Title | Publisher | Date/Edition | ISBN |
---|---|---|---|---|
Gasek, Tom. "Frame-by-Frame Stop Motion: The Guide to Non-Traditional Animation Techniques." Boston: Focal Press, 2011. | ||||
Shaw, Susannah. "Stop Motion: Craft Skills for Model Animation." 2nd ed. Burlington: Focal Press, 2008. |
Examples of Supporting Texts and References
Author | Title | Publisher |
---|---|---|
Blair, Preston. "How to Animate Film Cartoons (How to Draw and Paint Series)." Lake Forest: Walter Foster Publishing, 1989. | ||
Gasek, Tom. "Frame-By-Frame Stop Motion: The Guide to Non-Puppet Photographic Animation Techniques." 3rd ed. Boca Raton: CRC Press, 2017. | ||
Holman, L. Bruce. "Puppet Animation in the Cinema: History and Technique." A.S. Barnes, 1975. | ||
Laybourne, Kit. "The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3-D Animation." Rev Sub ed. New York: Three Rivers Press, 1998. | ||
Lord, Peter and David Sibley. "Creating 3D Animation: The Aardman Book of Filmmaking." Rev. ed. Harry N. Abrams, 2005. | ||
Priebe, Ken A. "The Advanced Art of Stop-Motion Animation." Boston: Cengage Learning, 2010. | ||
Reiniger, Lotte. "Shadow Puppets, Shadow Theatres, and Shadow Films." Reprint ed. Plays, Inc., 1975. | ||
Taylor, Richard. "The Encyclopedia of Animation Techniques: A Comprehensive Step-By-Step Directory of Techniques, with an Inspirational Gallery of Finished Works." London: Book Sales, 2004. | ||
Ternan, Melvyn. "Stop Motion Animation: How to Make & Share Creative Videos." Barron's Educational Series, 2013. |
Learning Outcomes and Objectives
Course Objectives
- Apply the basic principles of timing and spacing necessary to create basic animated movement.
- Apply the basic principles of lighting and cinematography for creating believable illusory spaces.
- Produce animation with at least one under-the-camera technique.
- Examine the vocational opportunities in the field of non-cel animation.
CSLOs
- Design the movement and timing for sequences of character animation using stop-motion production techniques and/or a wide variety of other "under camera" animation methodologies.
Outline
- Apply the basic principles of timing and spacing necessary to create basic animated movement.
- Story sequence
- Pencil test
- Character or object movement
- Mechanics of quadruped jumps, landings, gait and tail movement
- Apply the basic principles of lighting and cinematography for creating believable illusory spaces.
- Camera positioning
- Camera movement
- Lighting setups for setting, mood or time
- Problems of scale
- Equipment
- Explore the mechanisms for representation of depth in each animation art medium.
- Produce animation with at least one under-the-camera technique.
- Pinscreen
- Smeared plasticine
- Sand
- Paint-on-glass
- Carbon dust
- Cutouts
- Shadow puppets
- Photo-motion
- Participate in multiple production projects involving three-dimensional miniatures.
- Development of initial stages of a personal non-cel animation project
- Examine the vocational opportunities in the field of non-cel animation.
- Apply class exercises toward construction of a demo reel usable in a job application for a non-cel animation position.
- Interviews with studio recruitment coordinators
- Evaluations of portfolios and demo reels
- Discussion of festival and marketing strategies
Lab Topics
- Camera operation and procedures
- Animation lighting set ups
- Practice under-the-camera techniques